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My apologies. We've been working on the migration, several tasks were involved in the process that took longer than expected (full server backups before a major upgrade are essential). Some performance changes... then went to do the migration th…
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Thank you for everyones input, and the suggestion. Considering we've already reduced the strength of the mobs twice and increased the experience there twice... and in combination with everyones suggestions and feedback... we feel that it is good…
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Should be fixed when server comes back online
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Some of you may have noticed the occasional lag spike that happens randomly. These erroneous lag spikes were caused by resource contention issues with the datacenter provider. Essentially, we've been operating using a lower cost Virtual Mac…
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We don't mess around with client modifications ourselves. We offer the client to players as it was, and as it is. We are not against visual modifications, but they are a player and community thing, not a server or GM defined update. Some of our …
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I've already weakened the mobs in Noob ToS twice. We are interested in hearing more feedback on this before a decision. What is everyone elses toughts on how Noob ToS currently is?
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I've already balanced the DEs significantly compared to what they were on Zelgo and they are quite powerful in their attacks. The problem that I face, is any change to the lower end will have an impact on the damage modifications from Armor…
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This was updated to match the new client in one of our recent updates (see announcements to keep up to date with all changes). I had just forgotten to update the website with the new code details. I've corrected this, and it should now reflect t…
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You got it.. all in the works.
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Sounds good to me. Will do.
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"It should be changed so that the majority of bosses spawn hourly, with some of the higher level ones (Varlok, Court Justices, etc.) spawning every few hours, and dragons and such once a day"
This is literally how the boss spawns work a…
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Madgambler,
Thank you for your concern, and while I understand what your saying, let me explain that we have two main rules in place to deal with this as best we can. From our standpoint, we simply do not have the time to police the chat 24x7... …
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I do know this client changed the speed of a lot of polys, which is somethiin we cannot control, only enforce (unless we modify the client). I will be following this thread to hear more about this, it's the first I've heard of it. We are onl…
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We don't mess around with client modifications. We allow mods that do not impact game play. If another player would like to create a guide, then we would apprecaite that.. but it's not something that we've communicated. Hopefully we have…