Lineage Justice
Spells & Skills
Lookup and validate skills and spells.
|
AdvanceSpirit
|
MP:
|
20
|
HP:
|
0
|
Item:
|
None
|
Amount:
|
N/A
|
Duration:
|
1200
|
Skill Type:
|
Change
|
Delay:
|
10
|
Cast Invis:
|
Yes
|
Ignores CM:
|
Yes
|
Element:
|
None
|
Range:
|
20
|
Area:
|
N/A
|
Dmg Value:
|
0.0
|
Dmg Dice:
|
0
|
Dice Count:
|
0
|
Prob Value:
|
0
|
Prob Dice:
|
0
|
Prob Max:
|
N/A
|
Add Effect:
@Override
public void addEffect(L1Character user, L1Character target,
int durationSeconds) {
if (target instanceof L1PcInstance) {
L1PcInstance pc = (L1PcInstance) target;
pc.setAdvenHp(pc.getBaseMaxHp() / 5);
pc.setAdvenMp(pc.getBaseMaxMp() / 5);
pc.addMaxHp(pc.getAdvenHp());
pc.addMaxMp(pc.getAdvenMp());
pc.sendPackets(new S_HPUpdate(pc.getCurrentHp(), pc
.getMaxHp()));
if (pc.isInParty()) {
pc.getParty().updateMiniHP(pc);
}
pc.sendPackets(new S_MPUpdate(pc.getCurrentMp(), pc
.getMaxMp()));
}
}
Add Effect:
@Override
public void removeEffect(L1Character target) {
if (target instanceof L1PcInstance) {
L1PcInstance pc = (L1PcInstance) target;
pc.addMaxHp(-pc.getAdvenHp());
pc.addMaxMp(-pc.getAdvenMp());
pc.setAdvenHp(0);
pc.setAdvenMp(0);
pc.sendPackets(new S_HPUpdate(pc.getCurrentHp(), pc.getMaxHp()));
if (pc.isInParty()) {
pc.getParty().updateMiniHP(pc);
}
pc.sendPackets(new S_MPUpdate(pc.getCurrentMp(), pc.getMaxMp()));
}
}