private static final int AC = 10;
private static final int DMGUP = 5;
private static final int HITUP = 2;
@Override
public void addEffect(L1Character user, L1Character target,
int durationSeconds) {
target.addAc(AC);
target.addDmgup(DMGUP);
target.addHitup(HITUP);
}
L1Magic Probability:
private static final int AC = 10;
private static final int DMGUP = 5;
private static final int HITUP = 2;
@Override
public void removeEffect(L1Character target) {
target.addAc(-AC);
target.addDmgup(-DMGUP);
target.addHitup(-HITUP);
}