Lineage Justice

Spells & Skills

Lookup and validate skills and spells.

BoneBreak
MP: 30 HP: 0 Item: None Amount: N/A Duration: 2 Skill Type: Attack
Delay: 2000 Cast Invis: No Ignores CM: No Element: None Range: 3 Area: N/A
Dmg Value: 10.0 Dmg Dice: 0 Dice Count: 0 Prob Value: 30 Prob Dice: 0 Prob Max: 50
L1SkillUse Execution:

if (_skill.getType() == L1Skill.TYPE_ATTACK
		&& _user.getId() != cha.getId()) {
					
	if (_user instanceof L1PcInstance) {
		((L1PcInstance)_user).setLastAggressiveAct();
	}
						
	if (isUseCounterMagic(cha)) {
		iter.remove();
		if(cha instanceof L1PcInstance && _user instanceof L1PcInstance) {
			L1PcInstance target = (L1PcInstance) cha;
			((L1PcInstance) _user)._pinkName.onAction(target);
		}
		continue;
	}
	dmg = _magic.calcMagicDamage(_skillId);
	_dmg = dmg;
					
	if(_skillId != TRIPLE_ARROW)
		cha.removeSkillEffect(ERASE_MAGIC);
}
L1Magic Calculation:

public int calcMagicDamage(int skillId) {
	int damage = 0;
		
	if (_calcType == PC_PC || _calcType == NPC_PC) {
		damage = calcPcMagicDamage(skillId);
	} else if (_calcType == PC_NPC || _calcType == NPC_NPC) {
		damage = calcNpcMagicDamage(skillId);
	}
		
	damage = calcMrDefense(damage);
		
	damage = calcExceptionMagicDamage(skillId, damage);
		
	if (_calcType == PC_NPC && _pc.getDmgMessages()) {
		_pc.sendPackets(new S_SystemMessage(L1NamedSkill.getName(skillId)
				+ " Dealt:" + String.valueOf(damage)));
	}
	return damage;
}
L1Magic Calculation:

if (_skillId == BONE_BREAK) {
	RandomGenerator random = RandomGeneratorFactory
			.getSharedRandom();
	int stunTime = (random.nextInt(14) + 7) * 100;
	_boneBreakDuration = stunTime;
	int intbonus = _user.getInt() - 12;
	if (intbonus > 0) {
		_boneBreakDuration = _boneBreakDuration + (intbonus * 20);
	}
	if (_boneBreakDuration > 6000) {
		_boneBreakDuration = 6000;
	}
	int chance = (random.nextInt(100) + 1);
	int probability = (l1skills.getProbabilityValue() - (2 * cha.getResistStun()));
	
	if (chance <= probability) {
		L1EffectSpawn.getInstance().spawnEffect(91208,
				_boneBreakDuration, cha.getX(), cha.getY(),
				cha.getMapId());
		if (cha instanceof L1PcInstance) {
			L1PcInstance pc = (L1PcInstance) cha;

			pc.sendPackets(new S_Paralysis(
					S_Paralysis.TYPE_STUN, true));
		} else if (cha instanceof L1MonsterInstance
				|| cha instanceof L1SummonInstance
				|| cha instanceof L1PetInstance) {
			L1NpcInstance npc = (L1NpcInstance) cha;

			npc.setParalyzed(true);
			npc.setParalysisTime(_boneBreakDuration);
		}
	}
}