Lineage Justice
Spells & Skills
Lookup and validate skills and spells.
|
CubeIgnition
|
MP:
|
30
|
HP:
|
0
|
Item:
|
49156
|
Amount:
|
1
|
Duration:
|
21
|
Skill Type:
|
Change
|
Delay:
|
5000
|
Cast Invis:
|
No
|
Ignores CM:
|
No
|
Element:
|
None
|
Range:
|
N/A
|
Area:
|
3
|
Dmg Value:
|
10.0
|
Dmg Dice:
|
0
|
Dice Count:
|
0
|
Prob Value:
|
0
|
Prob Dice:
|
0
|
Prob Max:
|
N/A
|
L1SkillUse Execution:
private void handleCube() {
int xPlus = 0;
int yPlus = 0;
int head = _user.getHeading();
if (head % 4 == 0) {
xPlus = 0;
} else if (head / 4 == 0) {
xPlus = 1;
} else {
xPlus = -1;
}
head = (head + 2) % 8;
if (head % 4 == 0) {
yPlus = 0;
} else if (head / 4 == 0) {
yPlus = -1;
} else {
yPlus = 1;
}
if (!_user.getMap().isPassable(_targetX + xPlus, _targetY + yPlus)) {
xPlus = 0;
yPlus = 0;
}
int effect = 0;
switch (_skillId) {
case CUBE_IGNITION:
effect = 80149;
break;
case CUBE_QUAKE:
effect = 80150;
break;
case CUBE_SHOCK:
effect = 80151;
break;
case CUBE_BALANCE:
effect = 80152;
break;
}
L1EffectSpawn.getInstance().spawnEffect(effect,
_skill.getBuffDuration() * 1000, _targetX + xPlus,
_targetY + yPlus, _user.getMapId(), (L1PcInstance) _user,
_skillId);
}