Lineage Justice
Spells & Skills
Lookup and validate skills and spells.
|
NaturesBlessing
|
MP:
|
30
|
HP:
|
0
|
Item:
|
None
|
Amount:
|
N/A
|
Duration:
|
0
|
Skill Type:
|
Heal
|
Delay:
|
300
|
Cast Invis:
|
Yes
|
Ignores CM:
|
Yes
|
Element:
|
Water
|
Range:
|
N/A
|
Area:
|
N/A
|
Dmg Value:
|
10.0
|
Dmg Dice:
|
15
|
Dice Count:
|
0
|
Prob Value:
|
0
|
Prob Dice:
|
0
|
Prob Max:
|
N/A
|
L1SkillUse Execution:
if (_skill.getType() == L1Skill.TYPE_HEAL) {
dmg = -1 * _magic.calcHealing(_skillId);
if (cha.hasSkillEffect(WATER_LIFE)) {
dmg *= 2;
cha.killSkillEffectTimer(WATER_LIFE);
if (cha instanceof L1PcInstance) {
L1PcInstance pc = (L1PcInstance) cha;
pc.sendPackets(new S_SkillIconWaterLife());
}
}
if (cha.hasSkillEffect(POLLUTE_WATER)) {
dmg /= 2;
}
if (cha.hasSkillEffect(FAFURION_REDUCE_HEAL)) {
dmg /= 2;
if (cha instanceof L1PcInstance) {
if (_player != null && _player.isInvisble()) {
_player.delInvis();
}
if (cha instanceof L1SummonInstance || cha instanceof L1PetInstance) {
final L1NpcInstance npc = (L1NpcInstance) cha;
npc.broadcastPacket(new S_SkillSound(cha.getId(), 7782));
}
}
}
}
L1Magic Calculation:
public int calcHealing(int skillId) {
L1Skill skill = SkillTable.getInstance().findBySkillId(skillId);
int dice = skill.getDamageDice();
int value = (int) skill.getDamageValue();
int damage = 0;
int magicBonus = Math.min(10, getMagicBonus());
int diceCount = value + magicBonus;
for (int i = 0; i < diceCount; i++) {
damage += (_random.nextInt(dice) + 1);
}
double alignmentRevision = 1.0;
if (getLawful() > 0) {
alignmentRevision += (getLawful() / 32768.0);
}
damage *= alignmentRevision;
damage = (damage * getLeverage()) / 10;
return damage;
}