Lineage Justice

Spells & Skills

Lookup and validate skills and spells.

ProtectionFromElemental
MP: 6 HP: 0 Item: 40319 Amount: 1 Duration: 64 Skill Type: Change
Delay: 0 Cast Invis: Yes Ignores CM: Yes Element: None Range: N/A Area: N/A
Dmg Value: 0.0 Dmg Dice: 0 Dice Count: 0 Prob Value: 0 Prob Dice: 0 Prob Max: N/A
Add Effect:

private static final int ELEMENTUP = 50;

@Override
public void addEffect(L1Character user, L1Character target,
		int durationSeconds) {
	
	if (target instanceof L1PcInstance) {
		L1PcInstance pc = (L1PcInstance) target;
		int attr = pc.getElfAttr();
		if (attr == Element.Earth) {
			pc.addEarth(ELEMENTUP);
		} else if (attr == Element.Fire) {
			pc.addFire(ELEMENTUP);
		} else if (attr == Element.Water) {
			pc.addWater(ELEMENTUP);
		} else if (attr == Element.Wind) {
			pc.addWind(ELEMENTUP);
		}
		pc.sendPackets(new S_OwnCharAttrDef(pc));
	}
	
}
Remove Effect:

private static final int ELEMENTUP = 50;

@Override
public void addEffect(L1Character user, L1Character target,
		int durationSeconds) {
	
	if (target instanceof L1PcInstance) {
		L1PcInstance pc = (L1PcInstance) target;
		int attr = pc.getElfAttr();
		if (attr == Element.Earth) {
			pc.addEarth(-ELEMENTUP);
		} else if (attr == Element.Fire) {
			pc.addFire(-ELEMENTUP);
		} else if (attr == Element.Water) {
			pc.addWater(-ELEMENTUP);
		} else if (attr == Element.Wind) {
			pc.addWind(-ELEMENTUP);
		}
		pc.sendPackets(new S_OwnCharAttrDef(pc));
	}
	
}