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level based or MR based skills
I would like to highlight that there are some skills that ignore Magic resistance, or level diff. for success rate.
Specially, Bone-breaker.
I would either make it magic resistance based as a probabilty skill or a level based.
There are also some skills that land 100% of the time.
Indeed I dont have facts about korean lineage. Still, I think it is pretty unbalance that a character that is 25 levels below you have a 100% chance to land a skill or even a 35% in case of Bone-breaker.
Therefore my suggestion reviewing those when there is time for it.
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Re: level based or MR based skills
I don't see any reason that Bonebreaker shouldn't be level-based. MR-based might be punitive (especially because Kiringkus already remove Erase), but a giving it similar treatment to Shock Stun seems fair on balance. In fact, it might actually be an improvement over current odds for high-level Illusionists while keeping low-level Illusionists from abusing it. It feels pretty bad when a level 60 Illusionist chain stuns and defeats a level 70 knight.
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Re: level based or MR based skills
I dont think regular kiringku attacks remove cm? I think the fixed success rate is fine due to short cool down of bone breaker, if success rate is based on lvl difference ( adapting the knight stun code ) illusionist could basically chain-stun everyone??
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Re: level based or MR based skills
@Omni, if they don't, then that's custom. They did on Zelgo (and Erase). Kiringku attacks ate CMs, but damage was negated by the CM. Kiringku damage was treated as magic damage, just with a little buff to offset MR. Have not tested here, but someone can confirm.
EDIT: To your latter point about chain stun, Omni, you're right. Totally didn't think about that. That would be really, really bad.
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Re: level based or MR based skills
I think what darkjustice is saying, is that a low level illu .. like a level 45 illusionist can successfully stun a level 75 player with the same success as a high level player. Comparing to what it should be on the Korean websites it states 30-50% success and scales based on level. What I understand darkjustice suggestion/request to be, is that we make Bone Break harder to land for low levels so that it can't be exploited with a team of level 40 illusionists going around and chain stunning a higher level.
GM Charles - Global Admin & Developer - Server / Website
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Re: level based or MR based skills
gotcha, so illus has base success rate of 30% landing stun and up to 50% based on lvl difference....may be adjusting each lvl difference is + or - 5% success rate?
so a high lvl illus with + 4 lvl difference will stun 50%......and as long as the illus is - 6 lvls lower then it stuns 0%? I think this would solve the lv40 gang-stun exploit (<---is this the new trend now?)
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Re: level based or MR based skills
Currently, bone break is 45% flat rate for any level of attacker or target. There is no level modifier, so a level 45 illu can and will always have a 45% cahnce to stun anyone. That is the point I think darkjustice is bringing to attention.
However, according to the Korean sites it states that the spell SHOULD be 30 to 50% with a level modifier. The level modifier would prevent lower levels from spamming it, while keeping the current rates for players of the same level.
GM Charles - Global Admin & Developer - Server / Website
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Re: level based or MR based skills
Exactly Charles.
I love the "Probability value" and probability customizations to calculate chance-rate. I think it is a real improvement from your team.
And at long-term is much more sustainable to just look up at the same place. Probability-value, Prob-dice and Prob-max can be used actively to make the game better.
And you already made a lot of hard work on that direction.
All this said, now I understand why it should be on suggestion posts. I am already happy I can enjoy this great game as it is NOW with the time-effort you put for free.
Thanks.