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Re: DE balance
GM, I hope you still reading this post. There are a lot good recommendation above to make DE more balanced.
As you may low, DE is still one of the lowest class in the server and it tell you something.
For the sake of love of DE, I started playing DE and found the early game DE is not easy to pick up as a new player.
The lv 2 Dark Stone requirement on multiple spell is very expensive for DE, I mean none of other class have to invest that much time and money to just get few buff for 180sec?
The only AOE weapon that is drop by one high level boss.
Also, I like the idea of increasing the minimum damage on edo/claw.
We are not asking to make DE overpower, but we want more balance.
Please GM take a look again on the sugguestion on this topic.
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Re: DE balance
I've already balanced the DEs significantly compared to what they were on Zelgo and they are quite powerful in their attacks. The problem that I face, is any change to the lower end will have an impact on the damage modifications from Armor Break. I will do some consultations on what changes DE need to be better balanced. I can't promise any changes, but I can promise that I will look into it and take a look at the balance of the class and go from there. I do know, there are a couple things that need to be adjusted and fixed.. we read all the suggestions and try to balance the time required for everything with impacts to the server.
GM Charles - Global Admin & Developer - Server / Website
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Re: DE balance
Piggy Backing off this -
I was just telling a pledge mate how I'm ready to shelf the DE.
I feel there are very little reasons to pursue the DE.
If you didn't have AB there is NO reason to play a de over the other classes. We all know the + and - 's of AB so no need to go there.
Not to mention the de’s AOE weapon is, way to rare for being on par to other classes aoe option.
There is what 5-8 rondes out there now? Probably all horded by 3-4 ppl lol. It drops from DK which doesn’t spawn like caspa frequency, and it’s a low rate. Sounds fair. Perhaps adding ronde to bosses like Capsa, Dark Elder, AG, maybe Drakes etc would give more opportunity for them to actually be bought and sold like wind axes and then enchanted more to see the benefit for the + proc dmg.
But that still doesn’t fix de’s pvp issue
My biggest issue is the damage output of the DE vs other dmg dealers, I made an illus last night and at lvl 5 I was hitting for over 40 dmg with an IT weapon and no items. I forget to even wear the IT armor I was killing so fast it didn't matter, I went in to GP 1 and killed stuff at lvl 14....
I don't know the answer to fix the de, but it's got to be somewhere along the line of them being on par with Illus and DK. the other two Melee Dmg classes (hell even fire elf).
Can AB cost less (mp/hp)? costs no stones? work more often? not worry about level as much?
Maybe it’s a odd fix like making enchant poison do real damage? Is that possible?
Can De's possibly have other weapon options? Maybe that provides the dmg growth we need? What could bump the bottom end of the DE rolls up, using 12 levels of STR stats is a total waste for 6 more dmg on a roll, when DE's are all based of dmg buffs.
I don't expect DE's to be granted god mode, It would just be nice to feel like you didn't waste a month or more of time playing a class that's gimped from the get-go.
Charles, thank you for ongoing attention to the matter.
AOL -
Re: DE balance
Also, is shadow fang not suppose to have buff icon??
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Re: DE balance
no it does not, just like enchant weapon does not. Just holy, bless, fire etc i think.
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Re: DE balance
Another issue is the cost of stone.The lv. 2 stone sell almost 6k at shop, you can buy lv.1 stone at about 2k each and make it yourself. but the succuss rate is low for low lv DE player.
Also, the duration of the DE buff is very short, so you are dumping all those stone money in for a 200sec buff and there are more than 1 spell required stone.
then looking back to mgem and egem they cost almost nothing for mage buff and elf buff which is also much longer duration, except i2h. but i2h is a OP spell compare to DE spell.
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Re: DE balance
I've never played a DE, so I can't say much. Just my suggestion, what happened in Korea with posterior updates? A good idea could be start implementing future changes. What do u think?
Edit I have been reading translated-guide and seems they have new skills:
https://lineage.plaync.com/powerbook/index
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Re: DE balance
A good way to balance de would be to change multiplier on burning spirit from 1.5 to 2.0 and change double break multiplier from 2.0 to 2.5. that would bring max 10kedo crit from 200dmg to 333dmg. This could maybe compete with the constant 150dmg hits of an illusionist and 200dmg x 3 thebes burst from mage/elf. Even triple arrow from elves are doing 100dmg per round and that's ranged attack.
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Re: DE balance
Well, if buff up other de spells, and with armor break lands, so de crit for 400-500 a hit....
I will definitely roll a de if those changes are put in
I wouldnt play around with those....may be buff one de magic at a time and test it...the easiest way to balance the class through items than class magic imo.
1. Incrase the crit rate for all edo/crit by 5%
2. Make proc edo/claw weapon proc dmg str base (the downside of this that other class players will ask for same thing, so this is not recommended)
You have to consider other aspects of the game....illus does high dmg but illus is very weak against elf, illus has very LOW ER, elf could down illus in no time. But elf couldnt do the same to DE because of the natural high MR.....if you just want to up DE's dmg to par with illus....then everyone just play DE and trash Illus....and DE has a godly spell - Armor Break, this spell basically venz everyone if it lands....but 8sec is too short, i would suggest up this to 16sec or even 32sec....
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Re: DE balance
My recommended changes to de raises overall damage but you still have to roll out those max crits with a chance of 1 in 40 hits if EDO equipped. You can run away from AB. I just dont see any other way to bring DE back to this game. DE has been hitting the same since pre HP upgrades where classes had 500-1000hp. I wouldnt play a DE even with my recommended upgrades.
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Re: DE balance
Sorry have to disagree lol 8 seconds isn’t too short for armor break.
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Re: DE balance
For god' sake... And I am not a believer. And my DE with cool name is level 8.
Give those people some love.
Easy peasy: remove darkstone component on Armor Break,
Double timer on Armor Break and Shadow Fang.
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Re: DE balance
Why would you double timer on AB o.o, do you not see how much my pledge kills with a 8 sec AB timer for the past few months 8 vs server. 16 seconds AB would make people cry even more.... 8 seconds is good enough, rates are fine etc.
just make it where you can buy dark stones from shops o.o
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Re: DE balance
As far as I read, the major problems with DE is they don't have something similar to "Stun/Para" then even if they land AB other classes just run around until get off and back to fight.
I got a initial idea to suggest to implement a non enchantable weapon 1/1 with -10 dmg (or something enough to reduce the damage near 0) with a low % (3~5%) of "stun/para proc" short of 2 second then if you land a stun you need to change your weapon in the "2 second window" and try to kill the other player. But as I said before I never played DE and I don't know if this will be Overpowered.
The second option is add a weapon to DE that has a "slow" proc that sounds better to me, then if DE hits the slow you need to haste again.
What do you think?
Thank you!
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Re: DE balance
Wel, I have to agree that 8s might be enough, considering that serious PvP should be coordinated. I have to disagree with any stuns/slows added to their kit though.
Shadow Fang duration doubled or extended is nice. Mostly used on PvE.
There is also another question. Elemental Fire gave the same chance .33 of procing as Armor Break. Now this is changed to 100% but Armor Breaks stays the same.
If we bring the numbers to the table, a fire elf, can hit around 70 average while SoF/Elemental Fire active. If I am not mistaken. And only self-buff considered.
But a Dark Elf can roll really low for like 35.
To be honest, I don't know what can be done with Dark Elf class around PvP. It is flawed with something called RNG. Yeah, critical hits. It is his strength but also its flaw. Because you can't buff easily without putting its potential damage out the charts.
I rather give the class some PvE love. Like removing materials, extending buff time or reducing cost to bringstones... I really don't know.