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Crafting List and Mop Spawn Locations for DB
I think it would be really nice to have the location of mop spawns and what materials are needed to make certain items in 1 location. This is most definitely not a pressing matter but it would be good quality of life for when GMs have some time to look into it.
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Re: Crafting List and Mop Spawn Locations for DB
For item creation, while not complete, a good resource can be found here: http://www.lin1kore.net/www.lineagedb.com/itemcreation.html
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Re: Crafting List and Mop Spawn Locations for DB
This is definitly an QoT change. and I had mention it couple time since i started here.
This will make the datebase much more useful, specially when there are 2 same mobs with same name and their drop table are diff.
I remember zelgo also shows crafting list and mop spawn location too. it will only help.
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Re: Crafting List and Mop Spawn Locations for DB
just check out zelgo web
its still useful in someway
i couldnt feel any inconvenience o.o
i beileve its not worthy to spend gm time on it
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Re: Crafting List and Mop Spawn Locations for DB
Honestly if you'd be able to make your own list and then give it to the GM I wouldn't be against this as a QoL change... But I do partially agree there are more pressing matters. If you take the charge and do this I don't think there will be backlash and some players may even help you make the lists?
I myself on the downtime have no problem answering questions that I know the answer too such as where is it crafted and how many resources. So feel free to ask.-Yoshi
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Re: Crafting List and Mop Spawn Locations for DB
The LinDB resource listed above is good for crafting, would freaking love to know where the creatures spawn. There really isn't a resource for that online that I know of, can only try to reverse engineer it from the LinDB locations, but it isn't searchable.
While I agree that these may be low priority QoL type things, I would assert that there is often a bias towards existing and experienced players; yet there are consistently new players trying out the server. Many don't stick around and you have to wonder if some of these types of resource gaps contribute to them leaving.