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Knight Gear
Anyone have good suggestion for Knight Gear for low tier, mid tier and end game ? PVE / PVP
Thanks
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Re: Knight Gear
Wind axe + single target weapon (ori/bori) will carry you until you are ready to pvp then 2hspk later on
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Re: Knight Gear
Weapon: I recommend Wind Axe and Ori Dagger as well. You can AoE hunt and single target hunt with those two weapons. PvP you'll want the 2hspk and eventually a fid.
Armor: APM then MAoV & MAoA. APM is good AC for now. MAoV will help you with Varlok farming CB. MAoA will help in PvP vs Thebes Bow.
Helm: HoMR. MR is good.
Cloak: CoMR. CoI eventually.
TS: FTS. No question here.
Gloves: Iron Gloves then AKG.
Boots: Iron Boots then Dread King Boots.
Shield: Wind Axe is 2hs so no shield. Eventually you will want a guarder. I like the Archer Guarder but Warrior Guarder is good too.
Neck: STR Ammy.
Earrings: Karma Earrings.
Rings: 10% MR. You'll want the elemental resist rings as well.
Belt: Titan Belt & Belt of Body. Ancient Giant Ring eventually.
Curious to hear other people's input.
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Re: Knight Gear
what about Power Glove that give +2STR
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Re: Knight Gear
You could technically swap Dread King Boots for Beleth Boots (+1 str), Archer Guarder for Warrior Guarder (+1 dmg) and AKG for Power Gloves (+2 str).
You lose a lot of AC during that process though. I don't know if it's worth it.
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Re: Knight Gear
If you want to PVE AC will give you the best Best.
MR is always needed PVE or PVP.
AC for PVP increases Your ER = chance for the other Player to Miss an attack.
Most people are under the impression that AC Mitigates the Damage you take from Hits vs a player and that is incorrect.
For PVP most of my pledgemate believe that +20 HP is better than -1ac.
PG on knight is Best regardless of the situation +2 STR is too good.
a Basic Rules for Knights are: 100 elemental \ 100 Magic Resist. That usually means a Magical armor plus +7 MR set and Elemental rings will get you there.
Stats are important 22 to 23 Wiz is very important to achieve 130+ MR (you will still get Erase cancel) god damn i hate erase.
Good Luck.. Knitghs are Fun if you know your Role in PVP (stun Bitch).
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Re: Knight Gear
I was always under the impression that ER only affected ranged attacks and AC did provide DR. Did you get that info from the code or a GM?
Also, if your role is stun bitch then isn't it best to focus on AC (AKG over PG)? In the end game, I think fid should provide all the dmg you need.
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Re: Knight Gear
pg gives str, str means more +hit, more +hit means more chance to land stun.
ER only works vs arrows in PvP
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Re: Knight Gear
Stun can miss like a regular attack?
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Re: Knight Gear
I tested with a +12 2h pk sword and +0 to stun a lv75 knight as lv75 knight.
The stun chance/rate with the +12 sword were way higher than with the +0.
I do believe there is first a "hit check" before the actual stun will land or not.
If not, it was pure coincidence the +12 sword landed around 6 stuns out of 10, and the +0 3 out of 10.
Feel free to check it yourself :) (easy to do on test server and 2 clients)