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Drops and Drop Rates
Something I've always been curious about with Lin 1 is how and when the server determines the drop. Ever notice how a mob will use a haste pot and then you get a haste pot in the drop? Does this imply that the drop is determined at spawn, rather than at time of kill?
If the server does determine the drop at time of spawn, is the drop randomized based on the monster spawning or is the server balancing the number to the averages of each item across all of that creature on the server? The latter seems unlikely, but I'm just looking for confirmation because that would be a huge difference in how one should hunt geographically for particular drops.
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Re: Drops and Drop Rates
The mobs have an inventory just like player characters. When the mobs are spawned, their inventory is filled with their loot table based on randomization. When a mob spawns, their inventory remains the same until they are killed, rinse repeat. This creates more realism and satisfaction. If you steal an enemies boss, kill it and get a rare item, then yet.. you literally stole their drop. If it was determined on death, well... then due to RNG.. it probably wouldnt of dropped to your enemy, and you got lucky. The inventory system works much better.
GM Charles - Global Admin & Developer - Server / Website
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Re: Drops and Drop Rates
Monster inventory is added on AI initialization, when OnPerceive method is triggered the first time. Then inventory is set. It doesnt change.
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Re: Drops and Drop Rates
Traditionally, you are correct. The inventory of a boss is deteremined on spawn, not onPerceive.
GM Charles - Global Admin & Developer - Server / Website