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L1Justice

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  • Updates: Server Updates 07-31-22

  • Charles
    Charles
    Posts: 635
    Member since:
    Sept. 7, 2017, 4:16 a.m.
    Updates: Server Updates 07-31-22

    Well, it's definately been a while since updates have been released... having a newborn will do that to you! Back at it though, some progression.

     

    General Updates:

    • Fixed: Dark Elf Gauntlets were not adding Dex damage as a Ranged weapon (was only applied to bows). 
    • Updated (Increased) Magic Damage Bonus based on Int.
    • Updated (Increased) Kiringkus Int based Magic Damage Bonus.
    • Updated (Increased) Bow/Gauntlet (Dex) Damage bonus calculations.
    • Updated (Increased) the Melee (Str) Damage bonus calculations.
    • CONFUSION, MIND_BREAK, MAGMA_BREATH no longer take into consideration Magic Resistance Defense
    • Increased success rate of the Effect from Impartial Arbalest.
    • Added Thunder Grab weapon skill to Red Shadow Edoryu at the same increased proc rate.
    • Significantly increased FID Kiringkus Proc Rate
    • Added Food Vendors to Lineage Market
    • Removed all Food mats from the game
    • Fixed: Ice Cave EXP -> It was not giving the EXP based on the new Soft Cap
    • Market was updated to the future big zone (all small zones removed). More to come on this.

     

    Stat Update:

    • The Delevel and Relevel meta has been eliminated!
    • Players can now restat and try new builds without fear of messing up their character.
    • Everyone will have their stats reset and given the opportunity to candle for FREE!
      • You will NOT be able to leave the market or interact until the candle process has been completed.
      • Update ALL your characters with the new stat update to complete the transition.
      • Once you complete the free candle process you will need to purchase a candle to do it again.
    • All HP/MP points are added retroactively based on real stat points added (Elixirs or Leveling up).
    • Everyone will now have the same HP/MP with very minor variations as HP and MP are recalculated every time you add a point, or level up!
    • Slight Increases were added to the Maximum HP/MP of each class and are as follows:
      • PrinceMaxHP = 1600
        PrinceMaxMP = 850
        KnightMaxHP = 2100
        KnightMaxMP = 700
        ElfMaxHP = 1500
        ElfMaxMP = 950
        WizardMaxHP = 1100
        WizardMaxMP = 1400
        DarkelfMaxHP = 1600
        DarkelfMaxMP = 950
        DragonKnightMaxHP = 1900
        DragonKnightMaxMP = 650
        IllusionistMaxHP = 1300
        IllusionistMaxMP = 1150

    Thank you!

    Oh.... and Shadow FID Event is now enabled for a month to play with those new builds.

    Charles

    GM Charles - Global Admin & Developer - Server / Website

    July 31, 2022, 10:09 p.m.
     Last edited by: Charles on Aug. 7, 2022, 1:40 a.m., edited 2 times in total.

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